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Graduate
Work at Carnegie Mellon University: |
![]() exe doc exe doc ![]() exe Unreleased Prototypes!! |
Experimental Gameplay
www.experimentalgameplay.com 1 person
per game |
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Real Time Graphics:
Cg shaders Made with
OpenGL and Nvidia's Cg shader language. |
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Subdivision
Surfaces Tool: A subdivision surfaces tool with multiple resolution control mesh editing and sharpness features at per vertex, edge and face level. Implemented for Doug James' Advanced Graphics class |
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GodBlaster! |
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The Merry MIDI
Makers: |
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Panda3D
- Game Engine and Tools We developed a generic level editing toolset for Disney's Panda3D engine featuring editable motion curves, animation blending, particle systems tools etc. As an intern at Disney's Virtual Reality Studio I also had the opportunity to add Cg shader support to the engine. Panda is powerful, well supported and free! Check it out: www.panda3d.com |
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Split-Screen
Water Racing Demo This demo was made for James Kuffner's Game Programming class and demonstrates data driven world-loading, a split screen two player mode and Cg shaders for rendering ocean water. |
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Infinite Terrain
Demo:
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Summersend: An independent study exploring the application of improvisational acting to game characters. We built a procedural animated system that modified artist created animations based on properties like the character's status and relationship to other characters. We also implemented a textual conversation system, responses of which drove character animation. This work was further improved upon by Project Improv |
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Undergraduate Work at L.D. College of Engineering: |
| ISRO:
My undergraduate project as an intern at the Indian Space Research Center. A 3D visualization tool for digital elevation models generated from satellite imagery. more |
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Facial Expression
Synthesis for Entertainment Robots:
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| Aerokombat
3D: Pod-racer type game demo... with the "Screaming Engines Expansion Pack" that basically used mic input to drive the pods- the louder you scream, the faster it goes! |
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TrueShare:
An online stock portfolio management software. We tried to make a point by designing a super-slick interface for some rather boring business software. |
| Of Historical Interest: | |
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Aerokombat
2D: My first real game.A top-down, 2D, two player aircraft dog-fighting game made in Visual Basic. I made this in high-school. and had the honor of working with the likes of Mr. Rahul Nanavati who did all the sprites... you will now enjoy his work on the latest Madden Football games. screenshots |
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