IEEE Region 10 Undergraduate Student Paper Contest

A SIMPLE INTELLIGENCE BUILDING SCHEME FOR GAME ENTITIES
February, 2002

Author: Shalin Shodhan

Membership Number: 41290548

Address: 17/328 Satyagrah Society,
Satellite Road
Ahmedabad 380015
Gujarat, India


Abstract

In today's fast paced computer games market there is an insatiable need for new game ideas and games with greater replay value. Artificial Intelligence (AI) plays an integral role in churning out one "killer" game after another. The Simple Intelligence Building Scheme(SIBS) presented here emphasizes upon simplicity of implementation and time-space efficiency. It caters to all the AI needs of modern day computer games. It is modeled upon a combination of the learning process of a human child and the power of discretion of an expert system. Numerous applications of this theory to other fields are presented at the end.